Patch 0.2 (27 July 2012)

Character balance/fixes:

 * Lonestar: blind grenades combined in 1 upgrade
 * Lonestar: contact grenades now add a dot instead of detonating on contact
 * Lonestar: lifesteal grenades buffed
 * Lonestar: dynamite skills now starts with 2 sticks.
 * Lonestar: dynamite damage is now 20 per stick, instead of 25.
 * Lonestar: the two missile upgrades for main shot now have their own cooldown and can’t be fired at the same time
 * Lonestar: speed upgrade cost raised fro, 135 to 190
 * Derpl: nuke now uses ammo, Derpl can hold up to 5 nukes at the same time and nukes spawn 1 per minute.
 * Derpl: cooldown between nukes has been reduced from 10 to 8.
 * Derpl: fixed how he sometimes couldn’t jump upwards when colliding with a glass platform.
 * Derpl: removed tier 2 for the hollow point bullets upgrade, upgrade now adds 3 damage instead of 2.
 * Derpl: snare now works more reliable against jumping characters
 * Coco: speed up on blaze now matches the cooldown of the blaze skill.
 * Coco: base health reduced from 150 to 135.
 * Coco: Changed the price of Silver Coating level 3 to the same as level 1 and 2
 * Coco: knockback now works more reliably
 * Leon: all slash upgrades are now inherited by clones, but clone damage in general has been reduced by 50%.
 * Clunk: medical pump fixed to let detection area match the actual bite area.
 * Yuri: healing on the time bubble is no longer interruptible by stuns.
 * Yuri: slowing laser now slows for 35% instead of 30% for 0.25 seconds, instead of 0.1.
 * Voltar: drones are now always detonatable.
 * Voltar: drone unlocks are now set to the correct levels.
 * Voltar: now aims at cursor instead of slightly beneath it

General fixes: major fixes

 * Fixes that under certain circumstances, one player would not see one other player at all
 * Fixed that anti-speedhack-code would accidentally trigger on some PCs that weren't cheating (if you are still getting this, please send us your logs!)
 * Fixed counter for Creepspawner in level AI Station
 * Fixed that in splitscreen, one player could control both player's shops
 * Fixed swapped Attack and Defend messages
 * Fixed that you couldn't scroll back up after going beyond 100 in the Leaderboards
 * Fixed that mouse could not reach bottom of view in 3 player splitscreen
 * Fixed that on some PCs, installer tried to run every time the game started
 * Fixed that assigning mousewheel didn't work with some skills

General fixes: minor fixes

 * Solar boss checks a smaller area to start regenerating health, looks further to attack.
 * Fixed ‘Robotic Stead’ achievement, for first blood.
 * Fixed ‘Yoooo JOE!’ achievements, they now actually require online gameplay
 * Migrating host no longer gives bots 100% health.
 * Made cooldown timers more readable
 * Fixed missing Lonestar in How To Play screens in menu
 * Chat window now in front of end-game scorescreen, instead of behind it
 * No more ##PlayerNumer## in control config menu
 * Fixed interface disappearing for 1 frame during Froggy's Dash
 * Various improvements in the networking code to make it more robust against rare situations
 * Fixed infinite printing of same error on older Intel cards with out-of-date drivers
 * Fixed wrong info on which button to press to open shop in splitscreen
 * Small text is now drawn more smoothly on videocards that support shader model 3 and higher (all modern videocards support this)
 * Fixed that Yo Joe achievement could be gotten while playing offline
 * Fixed that in windowed mode, game would sometimes start partially outside screen
 * Fixed that icon in volume mixer in Windows 7 was gigantic
 * Fixed that in splitscreen, messages were shown double in game chat
 * A few general stats descriptions fixes
 * Various improvements to mouse and joystick support in menus
 * Various other minor fixes