Talk:Raelynn/Builds/360 SlowScope/@comment-108.199.102.216-20130104114510

Very interesting and in-depth guide to my current favorite Naut. While I like it a lot, I thought I'd post a few of my dissents and a few queries:

1. Why grab the flashy glasses? they take up a much needed upgrade slot on Raelynn's signature move, I would suggest swapping it for the Lube for range or the Magazine for CD, both of which provide a substantial boost to combat which can make all the difference late game when you no longer need solar.

2. This goes hand-in-hand with #1, Why the Piggy Bank? Since almost every game lasts longer than 10 minutes, the Solar Tree ends up being a far better purchase and will also make up for the lost Flashy Glasses in the long run. I feel that 2 birds in one stone and a bonus combat upgrade are definitely worth super early boots.

3. I see a disturbing lack of one of Raelynn's best upgrades: The HC-Bomb. This item doubles your Blaster dps, and with the piercing upgrade, I cannot fathom why you would pass this up.

4. Another Rift problem, no Higgs grenade. With it, you don't have to use chokepoints, no amount of jumping ever got someone out of a time rift with a double higs grenade upgrade. I feel the utility of being able to effectively use the rift anywhere is well worth an upgrade slot.

Less pressing is some playstyle issues I have such as: I reccomend Power Pills rather than turbo since they give you the early health to survive the rigors of early game and don't set you back in the build any. I also don't choose the pierce shot upgrade and insted decide to build more damage vs. Nauts.

I feel that if you implement some of these changes you would have a much more robust build that can be used to greater effect, maybe even 1v1 that pesky leon you mention ;)

My compliments on your thourough guide, it's very well done and a sterling example of a well thought out guide that had some real effort behind it.