Turret(modding)

If you don't know what is a turret, click here.

turret Type index
The following ID values will give the following stats to your turrets:

Additional notes

 * You can't change the turret range or make it shots on invisible character
 * You can see the awarenessArea by opening the AI editor and pressing the "Show/Hide Turret area" buttons
 * When changing the collision offset, keep in mind that the turret must be able to hit the user to be damaged
 * All turrets have a graphic switch delay (upon being destroyed) of 0.2s.
 * All turrets have the turretCollapse sound effect upon death, with the exceptions of 8, 9 & 10, which have no sound effects, and 5 & 6, which have the baseCollapse sound effect.
 * All turrets have a y-offset of -0.17 for their graphics, with the exception of turret 10 which has no offset.
 * All turrets have an Awareness Area of (1, 1) with an offset of (0, 0) [x, y], excluding turrets 3 and 4, which have an area of (0.5, 0.5) and offset of (0.2, 0).
 * Most turrets have regular turret shields, excluding turrets 0, 2, 5, 6, 8 & 9, which have none.
 * Most turrets have a rotation speed of 1800, excluding turrets 6, 8 & 9, and 10, which have speeds of 180, 0 and 100, respectively