Button

You can use buttons to affect a lot of other game elements. Take a look at additional notes to see what can be done.

Additional notes

 * Changing animationDuration does nothing when an object is linked to a button, you will have to change reactionSpeedForward and reactionSpeedBackward instead
 * influenceOnDeath in Turret(modding) works almost like button (but may not work with object like hideArea)
 * All buttons must have a different name to work properly
 * If TimeToRemainPressedAfter is not 0, the button will activate when you leave it (even if timeRequiredBeforeCountsAsPress is set). This is probably a bug
 * If you need something special, try to think what you could do by spawning creeps on buttons!
 * Entities like Voltar's flying little bot will can enable buttons