Patch 1.15 (28 February 2013)

New Features

 * New character! Genji the Pollen prophet, the new support ‘naut voiced by Jesse Cox


 * The forcefields above the drill core will now open when all turrets have been destroyed

General

 * Adjusted Droid levelling. Droids level up every 6 minutes, adding +20 HP, +1 damage, +40% turret damage, max level 3
 * Bots level up their cheats, starting with none. They level up whenever they die, up to level 4. Every cheat level grants them +10% coold. red., +5 hp, +10% damage vs. turrets
 * An extra platform has been added in Sorona to help players reach to top of the core
 * Let flying droids level up like walking droids (current state will be about their maximum)
 * Power pills lite health 30 -> 25, cost 110 -> 150, 3rd stage added
 * Super Droid regens at 250 hp per minute
 * Super Droid drops 25 -> 20 solar
 * turret bullet movement speed 10% increased
 * turret scanning range 4% increased
 * turret bullets now move through collision

Dash

 * Base stun duration 0.5 -> 0.7
 * Ice Cubes stun duration +0.5 -> +0.4
 * Ice Cubes cost 160-> 175
 * Hydro splash cost 140 -> 120
 * Hydro Smash cost 320 -> 280
 * Clock Necklace cost 190 -> 200
 * Golden watch cost 120 -> 110
 * Hammer Pants split into two stages giving +12 damage, cost 220 -> 130

Tornado Move

 * Right Back at Ya cost 290 -> 300
 * Can't touch this shield +40 -> +60
 * Twister Tweeters deal 50% damage vs. turrets

Fish Gun

 * Viridian Eel Cartridges cost 225 -> 140
 * Change Mutant Worms: Ninja Edition, deal +15 damage after landing whirlwind or dash, effect dissipates after 5 seconds, cost 110 -> 190

Dynamite

 * Dynamite no longer needs a 0.3s arming time
 * Incendiary Bomb cost 180 -> 160
 * Transfusion Grenades lifesteal 30% -> 25%
 * Extra Stick cost 220 -> 250

Bull

 * Bull Charger cost 125 -> 185
 * Techno Viking Helmet cost 190 -> 150

Blaster

 * Missiles speed increased
 * Missile and Another Missile cost 225 -> 190
 * Booming Bullets cost 250 -> 190

Passives
 * 10% base speed increase, boots speed decreased to compensate v
 * Boots cost 190 -> 160

Tongue Snatch

 * Steel false teeth gives +8 hp per hit, per stage, cost 190 -> 175 v
 * Magnet piercing gives 2 solar per hit
 * Tongue stretcher cost 180 -> 145
 * Cheese and Garlic mints silence +0.7s -> +1s, cost 250 -> 175

Stealth

 * Extra Battery Pack dummy health +30 -> +40
 * Blow up doll cost 220 -> 200
 * Electrifier effect also dealt by dummies, at 50% duration

Slash

 * Electrifier level 1 duration +0.4s -> 1s
 * Electrifier level 2 duration +0.8s -> 1s
 * Crit and Surprise Party Mask don't work on turrets

Bite

 * Medical Pump gives +15 per stage
 * Power convertor gives +25 HP over 10 seconds on hit at 150 solar, 2 stages, the HOTs stack

Explode

 * Blueprints container cost 145 -> 120
 * Grease Lightning Snail 180 -> 165

Missiles

 * Reduced range (2%)
 * Removed base homing
 * Increase Improved Homing Sensor homing 320 -> 380

Passive

 * Clunk base hp 220 -> 200

Drones

 * Voltar's drones no longer have collision
 * Warpgate overdrive cost 250 -> 200

Heal

 * Psychothrust cost 180 -> 155
 * Twisted nightmares cost 270 -> 200
 * Twisted nightmares heal over time +10 -> +15

Healtotem

 * Healbot no longer gets solar

Acid Spit

 * Tentacle Soup cost 130 -> 150
 * Aggressive Acid also adds 2 second duration to the spit puddle

Weedlings

 * Weedling base health 50 -> 60
 * Fertilizer Health +50 -> +40
 * Fertilizer cost 165 -> 180
 * Wild Growth cost 140 -> 120
 * Flex neck has 3 stages, giving +15% attack speed at 140 each
 * Corrosive Spores cost 140 -> 180
 * Part gathering is now capped at one part per bite
 * Bag of seeds now increases amount of weedlings in the level, 2 stages, 150 solar

Base attack

 * Base Attack speed 150 -> 130
 * Base attack damage 6 -> 7
 * Dental Braces cost 225 -> 165 v
 * Chattering teeth attack speed increase 10% -> 15%
 * Diamond teeth extra stage added, cost 180
 * Rotten teeth damage over time +8 -> +10
 * Filed teeth lifesteal 40% -> 30%

Passives

 * Health upgrades no longer give health bonusses to Weedlings

Lightning Ball

 * Base range 7 -> 8
 * Conducting gel range +7 -> +5
 * Conducting gel cost 210 -> 180
 * Gyroscopic dynamo cooldown -2s -> -1.5s
 * Blinding lights blind duration 2s -> 3s

Throw

 * Oily Spray On Bronze no longer affects Cooldowns, dot's, hot's, status effects, and movement speed, provides a 100% attackspeed increase for 3s, cost 200
 * Throw base stun duration 1 -> 0.8s
 * Reduced throw hitbox height
 * Power Briefs cost 135 -> 150
 * Axethrowing Trophy cost 210 -> 160
 * Axethrowing Trophy increases Gnome range

Earthquake

 * Base damage 30 -> 35
 * Damage over time duration 2s -> 5s
 * Base height +2
 * Small Vulcano height +3 -> +2
 * Enhanced Muscle Fibers changed to regular cooldown reduction, cooldown -2s
 * Stone Twins cost 200 -> 160

Bash

 * Perfumed White Flowers gives +10 health per stage, per 3rd combo bash at 165 solar
 * Rubber Ducky Choker cost 170 -> 210
 * Flaming Fists cost 200 -> 160

Mines

 * Mine constructor reduced to two stages
 * Increase base mine damage to 40
 * Titanium spikes damage +8 > +5, cost 155 -> 120
 * Uranium Spikes damage +24 > +15, cost 400 -> 300
 * Toaster timer split into two stages of +4s each, at 110 solar
 * Aerial spring also increases vertical speed of mines
 * Carpet bombs cost 205 -> 175

Time Warp

 * Base bubble slow 20% -> 30%
 * Chrono rift slow +25% -> 20%, cost 250 -> 220
 * Regeneration Pod cost 150 -> 140
 * Pod Pack Deluxe cost 290 -> 270

Laser

 * Time to next charge 0.7 -> 0.4
 * Base Attack Speed 240 -> 300
 * Instant Charge Battery attack speed increase per level +35% -> +20%
 * Flyswatter cost 165 -> 140

Time Rift

 * Return rift flying speed
 * Base cooldown -1s
 * Base height 3 -> 3.5
 * HC bomb cuddles stage added, cost 185 -> 130
 * T-800 Dome cost 210 -> 120
 * T-800 Dome droids no longer drop solar

Snipe

 * Snipe base damage 35 -> 45
 * Snipe base cooldown 9 -> 10s
 * Snipe base range 16 -> 18
 * Pump Rifle cost 175 -> 220
 * Flashy glasses cost 100 -> 115
 * Iron rifle gives CC immunity shield with 30 hp during chargeup, cost 260 -> 200
 * Casettedeck magazine cooldown -1s > -1.5s, cost 165 >145 solar
 * Increased snipe collision width by 10% (to better match visual)
 * Laserpointer blind duration +2s
 * Gryc lubricator range +8 -> +6

Shot

 * Monkey hand price 75 > 50 solar

Passives

 * Boots effect time 1,5s -> 2s

Trap/Nuke

 * Make nuke aimable -> starts homing after 1s
 * Nuke base damage 40 -> 50
 * Hydrocollision lava lamp cost 225 -> 185
 * Empowered grid cost 145 -> 115
 * Strengthened trap cost 135 -> 195
 * Super-powered grid cost 260 -> 210
 * Lead Casing silence +1s -> +3s, cost 200 -> 150

Turretmode

 * Reduced base cooldown to 1.5s
 * Deployment pads now deals a knockback pulse, cost 200 -> 160
 * Force field cost 130 -> 100
 * Brim force field cost 320 -> 290

Cat shot

 * Kitty catsuit cost 160 ->140
 * Catcat cost 200 -> 150

Spike Dive

 * Alien abduction kit silence time 1s -> 1.5s, cost 200 -> 150
 * Bag full of Goldfish cost 165 -> 100
 * Improve Hitbox vs. graphic
 * Rigged Casino games cost 115 -> 135
 * Antique machine gun cost 135 -> 160
 * Fixed that shield’s would not become invisible for Vinnie & Spike’s invisibility cloud. For example, with Clown Mask upgrade Vinnie & Spike’s own shield would always remain visible.

Smokescreen

 * Base duration 3s -> 4s
 * Red Bandana silence +0.3s -> +0.8s, cost 200 -> 150
 * Withered president mask reduces the cooldown of Spike Dive
 * Rubber mask get 2 solar per second for every enemy in the cloud
 * Mammoth Sock with Holes cost 195 -> 175

Bubble gun

 * Loanshark works as in 1.14, but upgrade now synergises with Krab burgers
 * Loanshark cost 110 -> 50

Passives

 * Base health 110 -> 125
 * The range of the Godfish effect has been increased

Leaderboard fixes

 * Fixed that wins would sometimes be turned into losses when the game was restarted. This fix should keep this bug from happening again, but does not give you back your old wins if this bug happened to you before this patch.
 * Fixed that the Leaderboard score would sometimes be reset. This fix should keep this bug from happening again, but does not give you back your old score if this bug happened to you before this patch.
 * Fixed that if you left a match (or got a network error) and then quit the game without playing another match, the Leave Penalty was applied twice.
 * Fixed that the League displayed in the in-game scoreboard was sometimes lower than the actual league of the player (mostly happened to league 1 players).
 * Fixed that the Leaderboards History screen always showed 0 matches played in Season 0.
 * Fixed that League sizes in Season 0 were displayed way larger than they had originally been, causing players who were (for example) league 3 when Season 0 ended, showed up as league 2 in Season 0 now.

Major fixes

 * Reduced peak bandwidth quite a bit, hopefully making the game disconnect less often for players with lesser internet connections bandwidth.

Minor fixes

 * Not filling in “recently played” list in Steam until you are in the match, to keep players from abusing this to avoid playing against top players.
 * Fixed that Skølldir’s bullet deflect would not make the bullets visually disappear for Skølldir himself (other players did see the bullets disappear already, so this only affects what Skølldir himself sees).
 * Fixed that Pimpy G and Double-0 Yuri would not say anything when selected in the Character Select screen.