HideArea

If you don't know what is an hide area, see here

Additional notes

 * When the hideArea is activated by a button the texture connected to the HideArea will be transparent for everyone
 * If influencedByName isn't empty the hideArea will only work for the button (walking on it no longer does anything)
 * If allowProceduralLevelArt is ticked on the levelConfiguration object you won't have to do anything to make the hideArea work
 * If allowProceduralLevelArt isn't ticked on the levelConfiguration object you need to follow the following steps:
 * Create a texture, give it a textureName and set its depth to a negative value
 * Set influencedName to something like "bushHideArea0" (You can set it to whatever you want)
 * Place the texture where you want the players to hide (they should be behind the texture)
 * Create an hideArea and set his name to "bushHideArea0" (The same name as specied above)
 * Place the hideArea at the same place of the texture and adjust its size to match the texture
 * If everything is done properly, the texture you created should disappear when you enter the hideArea
 * You can't activate an hideArea using the influenceOnDeath of a turret
 * Always close the editor (F7) to test hideArea
 * It's possible to make a texture visible only when someone is in an hideArea:
 * Create a texture, set "colourCombineModeAlpha" to multiply
 * Set the last box of colourRGBA to 0 (the alpha one)
 * Set transparencyWhenInfluenced to 255
 * The texture should be invisible except when the hideArea is active