Patch 3.2.2 (19 July 2016 Hotfix)

General

 * Slow visual effect (a purple glow) is now also visible when a player is invisible.
 * Centered the blind overlay effect a bit better.
 * Fixed depths on both Sorona and Starstorm Station, making all foreground elements consistent with the other maps.
 * The fall down action in controls is now reassignable. Because it is not (yet) possible to assign button combinations you would have to reset your controls should you want the down + jump combination back.

Randomnauts

 * Made shop available anywhere by default in the Randomnauts and Random Team Deathmatch modes so it is easier for players to check which upgrades they have received.

Tutorial

 * Tutorial map fixed collision near enemy base

Replays

 * Fixed respawn timers not updating in replays.

Ayla

 * Camera style now changes between walking and flying, also added a smooth camera transition between the two.

Chucho

 * Camera style now changes between walking and flying, also added a smooth camera transition between the two.

Clunk

 * Placed Clunk’s healthbar lower again

Derpl

 * Fixed issue where cooldown for the Nuke would start running if Derpl transformed out of Siege Mode even though no Nuke was fired.

Ix

 * Fixed pain sounds not playing regularly.
 * Fixed that the Robot Wrecking Ball would also increase the bond damage.

Professor Yoolip

 * Fixed an issue where the stun caused by Gripping Gaze lasted 0.4 seconds too long.

Skølldir

 * Fixed that Perfumed White Flowers lifesteal sometimes didn’t connect, while the 3rd Bash hit did.

Vinnie & Spike

 * Reduced the amount of particles used with Cod Father’s visual overlay effect.

Yuri

 * Added a (barely visible) spawn and (very visible) despawn animation for the healthpacks that can spawn from yuri’s mines after buying the Uranium Spikes upgrade.