Patch 3.2.7 (15 September 2016)

Starstorm

 * Fixed an issue where Derpl would act glitchy when jumping from the platform in front of the forward bottom turret

Coco

 * Fixed an issue where Disruptor would actually reduce the amount of slow dealt by Blaze, instead of increasing it.

Derpl

 * Fixed an issue where the Nuke charging animation would only be visible to the Derpl player.
 * Removed the air control while in siege mode.

Gnaw

 * Fixed an issue where Gnaw was able to create weedlings too quickly while in the air.

Professor Yoolip
Reverted the changes to Summon Robo Dinos as these made the skill too spammy
 * Summon Robo Dinos, Dino base damage increased from 200 to 250 per second.
 * Summon Robo Dinos, cooldown increased from 9 to 12 seconds.

Sentry

 * Fixed an issue where the wrong icon was displayed when a kill was made using Bug Detector damage.
 * Fixed an issue where the end animation of the shield charge would not display when Bug Detector was bought.

Ted McPain

 * Fixed an issue where the DoT dealt by a Double RPG Airstrike would reduce the duration of the DoT and apply Ted’s earlier landed DoT faster

Vinnie & Spike

 * Spike will now only ignore glass platforms when holding down the ‘down jump’ button.
 * Reduced maximum falling speed by 30%.

Voltar

 * Fixed an issue where Happy Thoughts wouldn't increase the base heal value of the projectile affected by Chili Flavoured Eyedrops

Known Issues

 * When combining Happy Thoughts with Chili Flavoured Eyedrops Voltar heals 15% more than he should at maximum range.
 * Rocco’s base attack animation does not show up over network. On the players’ PC it works.