Category:Abilities

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=Abilities= Abilities are attacks or functions performed by Awesomenauts that aid in battle. Awesomenauts have 2 starting abilities, their basic attack, and their jump. They also have 2 distinct supplementary abilities which must be bought from the in-game shop. These supplementary abilities cost 135 solar each to unlock. From there, the ability can be manipulated to fit specific roles and perform various tasks to best suit your characters needs in battle.

The two purchasable abilities can all be sorted into basic groups. A 'naut usually has one upgrade that is meant to do damage, either to a single target, or over an area, and one upgrade that allows them greater mobility, immobilizes, intimidates or buff/ heals themselves or teammates.

Ranged
Blaster

Even though it's a bit modern for his tastes, Lonestar has shot his way out of many a tight situation using his deadly and accurate space blaster!

Bolt .45 Fish-gun

The Ribitian Spitfish (Spittious Maximus) is known for its ability to shoot jets of water near the speed of sound. Coaxed correctly, it makes for one lethal ally!

Bubble Gun

The small difference between the bubbles shot from Spike’s mouth, and the gently tumbling soapy dreams we all adore from our childhood, is that Spike’s bubbles will take your arm off if you try to pop ‘m!

Butterfly Shot

Carrying the staff of the Popae office, Genji can shoot ethereal butterflies from its tip, sending them out in a flurry and making them return to cause another hit on their way back!

Cat Shot \ Gatling

Mew enemies into oblivion by shooting explosive holocats. Derpl’s love of felines should be shared with everyone. When in Siege Mode, the cats take a break and the machine gun takes over.

Laser

Affixed on top of the jetpack is a deadly laser that is able to fire in a full circle with pinpoint precision. It is able to slice through multiple enemies and even bounce off walls to hit people around a corner!

Lightning Rod

Shoot lightning from your mechanical rod. Deals half damage to secondary targets.

Missiles

Slow-loading but very powerful: Clunks' missiles are very useful to get rid of obstructions when he just wants to blow up in someone's face.

Photon Mine Launcher

Warbots from the X-58 line come with a high powered photon mine launcher.

Protoblaster

Cuddles all folded up into a widdle gun makes most go “d’awwww” upon seeing it. This reaction usually transitions smoothly into a highpitched scream as they find out what “cuddling” really means.

Rapid Arrows

Fire rapid arrows that will change into slowing arrows while vengeance is active.

Shotgun and Machine Gun

Ted can alternate between his shotgun and machine gun.

Techno Synaptic Wave

Voltar can shoot healing blasts at his allies. The longer the distance, the more the blast heals. Additionally these blasts deal damage to enemies.

Melee
Anchor Swing/Ink Spray

Admiral Swiggins carries his trustworthy anchor Homboldt anywhere. Quite handy for smacking people on the head with! Especially when they fail to pay a highborn squid admiral his properly earned respect!

Bash

No man should ever come within reach of Skølldir’s best friends, Lefty ‘n Righty. Better known as his Fists of Fury, he is able to pummel enemies with a devastating 3-hit combo that’ll leave their ears ringing!

Bite

A Skroggle’s jaws are not to be trifled with. Able to bite through Toughasnailium in a single chomp, you’d better stay out of Gnaw’s yard if you value your limbs.

Chain Whack

Ayla swings the lock on her chain.

Claw

Penny strikes with her claw awarding a charge when hitting an enemy. Max 4 charges.

Cut and Trim

Give your opponents a haircut with a combo of 3 cuts that increase in damage with every hit.

Dragon Frenzy

Strike with your claws. Each hit will give a stack of frenzy, increasing your attack speed.

Shock

Coco channels her psycho-electric powers through her unfortunate enemies, frying anything foolish enough to stand in front of her. Machine or mammal, they are all in for a nasty shock.

Slash

Our tailed rogue loves to stab people in the back, and there is one thing you need for that, a razorsharp lasersword. Also a great tool for making ratatouille.

Sword Strike

Scoop alternates between a direct slash and a sweeping cleave attack that heals you.

Single Target Damaging
Abilities that were designed for single target damage.

Evil Eye

Unleash your third eye. The evil eye is more effective the less health you have.

Precision Shot

Draw your bow and fire an arrow that will fly through terrain and hits enemy Awesomenauts.

Scissors Throw

Thow fast flying scissors that deal bonus damage on enemy Awesomenauts based on their maximum health. Scissors can also be picked up if they hit terrain.

Siege Mode

When the going gets tough, the tough get tougher! Transform the combat walker into a stationary siege turret of doom, brandishing a free rotating machine gun in the process. Siege mode also provides debuff immunity.

Multi Target Damaging
Abilities that, when function normally, do damage to multiple targets.

Acid Spit

Regurgitating leftovers from the trashcan at the local Nalconian Take-Away, Gnaw is able to barf up puddles of acidic goo that will burn unwary pedestrians for quite some time.

Airstrike

Shoot a flare that marks the location for a powerful airstrike. Only available when holding the machinegun.

Ball Lightning

Coco shoots an actual ball of lightning from her hands, which she can detonate at any time while it's traveling through the air. This little bundle of bolts is able to pass through any solid object.

Dynamite Throw

Lonestar is a great fan of shooting things, but sometimes bullets just won't cut it. So to make sure it stays down, Lonestar will chuck cigar-lit sticks of dynamite at his foes!

Earthquake

Putting on some weight made his buns of steel a force to be reckoned with. Planting them firmly on the ground after a daring leap shatters earth and enemies alike!

Energy Pulse

Consume up to 4 charges to shoot a piercing energy pulse that amplifies damage. Each charge increases the damage.

Explode

Clunk was designed to be a suicide attacker, later fitted with armor powerful enough to survive his own explosion. Clunk now happily takes a bit of damage to blow away his enemies!

Grow Weedling

Gnaw has a special gland that is able to produce Weedlings - weird, sentient, plant-like creatures. Once nurtured, they are deposited on the ground from where they procede to shoot Gnaw’s enemies.

Snipe

Cuddles folds out to form a supercute variable Sniper-Pulserifle! Able to zap any target over great distances, the resulting beam will take out most of the surroundings along with the target. If you see a laser-point, best run!

Suicide Drones

Fire drones that get summoned by Voltar.

Fire Breath

Hold your position and unleash your fiery breath on your foes.

Mine Deploying

What’s the use of a jetpack if all it can do is fly and warp space and time? Exactly, it needs explosions!

Rage

Toggle rage mode on/off making Ayla float, and deal heavy damage

Saw Blade

Shoot a spinning blade that stays in one position for a limited time. You can place it and pull it towards you by pressing the button again.

Snipe

Cuddles folds out to form a supercute variable Sniper-Pulserifle! Able to zap any target over great distances, the resulting beam will take out most of the surroundings along with the target. If you see a laser-point, best run!

Spike Dive

In many a mad dash to escape them flat-flooted coppers, Spike has specialized in a Dive that lets him torpedo through just about any roadblock. It delivers a lethal dose of spikes shot from his spine to add to the mayhem!

Tornado

Froggy G can transform himself into a whirling waterspout of pain! While spinning madly, he damages everyone foolish enough to come near him!

Mobility
Abilities that displace or help position the user for damaging, initiating or escaping.

Anchor Hook

Swiggins hurls Homboldt forward, and grapples towards whatever he hits. If you thought getting hit by an anchor is bad, wait for the iron-clad squid that's coming after it!

Cloaking Skin

As a great tactician, Leon knows the element of surprise can be very useful in combat. Using his natural stealth ability in combination with robotic dummies, he can fool anyone on the battlefield.

Orb Of Omicron

Send out an orb to which you can teleport with a second press.

Pounce

Consume up to 4 charges to charge forward, knocking back enemies you come in contact with. Each charge increases the range and damage.

Splash Dash

Harnessing his aquatic payload, Froggy launches himself with incredible velocity towards his foes. Dashing straight through multiple targets he leaves them stunned!

Teleport Beacon

Sentry deploys a beacon to which he can teleport. Sentry deals a damage dealing pulse at arrival.

Vanish

Roll into stealth for a short time and silence your opponents when you break stealth with an attack.

Enemy Immobilization/Crowd Control
Abilities that immobilize the enemy or apply a crowd controlling effect to an area.

Black Hole Sun

Enables a damage collecting black hole that can be placed with a second press, pulling enemies toward it and dealing the collected damage. Collected damage will decay after 10s.

Blaze

Leaving a trail of lightning, Blaze will damage anyone who is foolish enough to step into it. Helpful to get rid of “the man” when he’s persuing you about those unpaid bills.

Cocoon

Entin silk is not only very fashionble in some parts of the galaxy, but it's also one of the most sturdy materials around! Gurgling and spitting out a ball of the webbed silk, Genji can envelop his enemies in a cocoon, making them unable to attack or be attack for a short period of time.

Drop Anchor

Swiggins throws Homboldt in an arch. If it hits an enemy Awesomenaut, it will be chained to homboldt for a couple of seconds. The anchor can be destroyed. Now that's anchor management!

Frozen Hammer

Throw out a hammer of ice that snares multiple enemies. The longer it flies, the more damage you deal and the longer the snare lasts.

Grid Trap / Nuke

Deploy traps that will ensnare enemies, locking them in place. When in Siege Mode, this ability will fire a homing Nuke which can obliterate pretty much anything. Also good for toasting marshmallows.

Mighty Throw

Always up for a Bear Hug, Skølldir never knew how to handle that awkward pause in the middle. His solution? Throw ‘m away! He ended up liking the throwing better than the hugging, so he stuck with that.

Smoke Screen

Whenever Spike gets cornered, he squirts out a misty cloud that leaves everyone blinded in its wake. Vinnie has long since learned to use this nervous tick in his trusty pal to beat a hasty retreat when things get nasty!

Summon Hyper Bull

To keep himself sharp, Lonestar trains with powerful holo-Bulls that knock anyone away. New fangled portable holo-tech allows him to turn his training program on his enemies!

Timerift

An expandable wall held within a nifty grenade! With this gadget, Raelynn can create some cover out of just about any terrain. Also great for blocking off annoying ex-es.

Time Warp

After his brain got zapped in the anomaly, Yuri managed to recreate parts of it inside his new fancy jetpack, allowing him to alter the flow of time in an area around himself.

Totem Of Power

Place a totem that has collision for enemies and can be stand on by friendly units.

Tongue Snatch

Leon takes French kissing a bit too serious, slapping his tongue in your face, grabbing you by the throat and pulling you towards him in one flying swing. Chicks go wild for it!

Temporary Buff/Healing
An ability with a target buff, a team buff, or a distinct heal function.

Binding Of Justice

Wrap yourself in healing bindings which heal you and damage your enemies.

Healbot

Thinking is quite hard and exhausting. Voltar can construct a hightech healbot at his current location to assist him heal his allies, and to make life a little bit more easy.

Monarch Blessing

Offering a prayer to the great and allmighty Space-Butterfly, Genji receives such a powerful blessing that it spills from his body to every nearby ally, wrapping them in a glowing blanket of protective goodness!

Stimpack

Receive a temporary burst of attack speed. Only available when holding the shotgun.

Vacuum Bite

Being a giant robot requires a lot of energy. Luckily, Clunk has a powerful set of metal jaws that allow him to take a bite out of almost everything. His iron stomach takes whatever comes in, and quickly converts it to raw health.

Vengeance

Removes the movement penalty while shooting and adds a slow effect to your arrows for a set amount of time. Hitting enemies with your rapid arrows increases the duration of vengeance.

Utility Jumps
Acrobatic Double Jump

Double Jump. Press the button to jump again.

Bird Hop

Bird hop. Hold the button to jump higher.

Booster Rocket

Derpl's walking desk has a temporary jet boost, lifting him up high to soar with the pink elephants of joy!

Double Jump

Using the simple thrusters he integrated into his classic cowboy boots, Lonestar can do an extra jump in mid-air. Handy for traversing mountains of wrangled Bovinions!

Dragon Jump

Nibbs can double jump. Press the button in mid-air to jump again.

Energy Thruster

Standard warbot energy thruster, for short leaps in combat.

Explosive Fart

Able to channel his inner “strength”, Skølldir lets out a thunderous fart that lifts his bulk to new-found heights during a jump.

Flutter Jump

Genji, as the chosen avatar to represent the Space-Butterfly in battle, is granted spectral wings to extend his jump for those crucial seconds that could mean the difference between life or a one-way ticket to the allmighty Bugzapper in the sky.

Frog Jump

Charging his waterpack, Froggy can leap higher than any frog has leaped before. The longer the charge, the higher the jump!

Hop Skip

Ayla's favored mode of transportation is the ancient art of hop skipping. Constantly using this natural force of propulsion, her resulting muscles allow her stubby little legs to propel her into the great (depending on the current planet) blue yonder!

Hover

Voltar added some thrusters to his braintank, to allow him to hover above the ground and slow-fall while in midair.

Inflate

Being the smart guy that he is, Vinnie uses Spike’s ability to bloat his body and float around. Apart from a hilarious party trick, this will get the duo up to those hard to reach places for the choicest pieces of loot!

Ink Propulsion

Who said tentacles are only good for swimming in a weird manner? The admiral has no issues whatsoever with maneuvering ground based obstacles. Swiggins can also perform a hovering technique by propelling himself upward with ink squirts. Quite splendid.

Leap

Being super agile, Penny can leap up to perform a triple jump.

Ollie

Always willing to entertain the crowds and show off her skills, Coco will occasionally do a Front-Flip while soaring through the air.

Reptile Jump

Being a reptile has its advantages. Strong leg muscles give Leon the ability to leap high into the air. His tail keeps him stable while mid-air, giving him an agile advantage over his enemies.

Six Million Solar Human Jump

Six Million Solar human jump.

Skroggle Jump

Getting fed up with interplanetary mailmen that kept climbing into space-trees to avoid his jaws, Gnaw learned to jump for his meals!

Jet Boost

Similar to white male humans, giant combat robots can't jump. To compensate, Clunk was outfitted with a powerful jet engine that lets him fly for short distances.

Jet Pack

The pride and joy of Yuri: it alters the flow of time, shoots laserbeams, drops mines, can insult enemies in over six million forms of communication and oh yeah, it can fly.

Jumppack

This marine can handle any assault course with his jumppack

Whirling Blades

Skree floats on a swirling set of blades, by holding the button he can stay on the same altitude in the air.

Wobbling Jump

Being a gelatinous being helps in performing high wobbling jumps.