Penny Fox/Tips & Tactics

Playing As:

 * Charges can be gained by hitting enemies with Claw or by returning to the Shop area.
 * Always keep an eye on your charge count (see below) and plan accordingly. Your skills become more powerful if you spend more charges.


 * Grey Man Group Badge may give you 5 charges, but Pounce and Energy Pulse only use up to 4 of them.
 * Energy Pulse can pierce through everything, terrain included.
 * Both Zurian Mechanic and Grey Man Group Badge allow Penny to keep an extra charge with her, making it easier to chain more effective combos.
 * Spiderbird Collector Badge and Death Lens shots can bounce off of terrain.
 * Using Spiderbird Collector Badge can grant you an easier time when dealing with 'nauts that are too dangerous to engage in close combat, such as Clunk or Skølldir.
 * The amplify damage effect from Energy Pulse causes targets to take extra damage from all sources, not just your attacks. Use it in conjunction with your team.
 * Using Pounce towards enemies in a way that they are knocked towards the floor will greatly help Penny in keeping up with then, at the cost of less knockback.
 * Alternatively, consider pouncing on enemies so that they fly towards your own teammates to more easily get kills.
 * Combine Death Lens with Heartshaped Net for a powerful ranged damage combo. Herring Snack Badge makes this strategy even more effective.

Playing With:

 * Wait for Penny's Energy Pulse to land on enemies, so that you may benefit from its damage amplifying effect.
 * Coordinate with Penny so that when she pounces enemies into your team, you are ready to follow it up for a kill.
 * If you can spare it, let Penny get creeps and droids to replenish her charges.

Playing Against:

 * You can tell if Penny has a ranged attack from Death Lens/Spiderbird Collector Badge ready: She'll be pointing her gun in her animation.
 * Use crowd control effects that affect movement to counter Penny's great speed and vertical mobility.
 * Be careful not to overextend against Penny and get knocked into the enemy team.
 * If affected by the amplify damage from Energy Pulse it may be better to stay a safer distance from your enemies until the debuff wears off.
 * The best moment to approach Penny is when she has no charges available, but beware as it is easy for her to regain them.
 * If you can bait Energy Pulse, Penny will lose a large portion of her damage, the amplify debuff and most/all her charges. Take advantage of the slight firing delay and slow speed of the projectile.