Structures

Every map in Awesomenauts has two different structures: Turrets and the Solar Drill. These play an important part in the match and have distinct functions. Unlike some units, structures do not have any sort of healing or regeneration, meaning damage dealt to them is permanent. They do take reduced damage from several attacks and abilities, however (see below).

As of Patch 3.4.3, structures' current health is visible on the minimap.

Turrets
For detailed information see Turret.

Turrets are team-aligned defensive structures that fire upon nearby enemy units and block their path. Destroying a turret grant 30 Solar to the attacking team as well as 40 additional solar to its killer. Turrets are invulnerable when not shooting and/or while shooting for 3 seconds without hitting any targets.

Solar Drill
For detailed information see Solar Drill.

Destroying the opponent's Solar Drill is the main objective of the game. Only one is present for each team on every map. It can only be attacked after one or more inner turrets (varies from map to map) is destroyed. Destroying the Solar Drill ends the match, with the attacking team as the victor.

Admiral Swiggins
Deals 75% damage

Deals 75% damage

Ayla
Deals 50% damage

Chucho Krokk
Double Pistol deals 75% damage, Bike Blaster deals 50% damage Turret shots deal 50% damage

Clunk
All missiles deal 75% damage

Deals 50% damage

Coco Nebulon
Homing Particles deal 50% damage

Deadlift
Deals 75% damage

Derpl Zork
Deals 50% damage

Deals 50% damage

Deals 50% damage

Fat Cat deals 50% damage

Missiles deal 50% damage

Froggy G
Deals 50% damage

Deals 50% damage

50% damage on the end explosion

50% damage on the smaller water bullets

Genji
Deals 125% damage, but only hits once.

Gnaw
''Placing a Weedling on top of a Turret will deal 50% damage. Weedling bullets deal 50% damage''

Ix the Interloper
Scattering shots deal 25% damage

Projectile deals 50% damage.

Jimmy And The Lux5000
All hits and wave deal 50% damage Deals 50% damage

Ksenia
Deals 75% damage Deals 50% damage

Leon Chameleon
Deals 75% damage Backstab sound will still be heard if Turrets are hit from the back, but no extra damage will be added

Explosion deals 20% damage

Lonestar
Each stick deals 50% damage

Explosion deals 50% damage

Missiles deal 50% damage

Max Focus
Deals 75% damage.

Deals 50% damage.

Rocco
Deals 50% damage

Split deals 50% damage

Scoop of Justice
Cleave and slash deal 75% damage Deals 50% damage

Sentry X-58
Deals 50% damage

Deals 50% damage Deals 50% damage

Skølldir
Each punch deals 75% damage Gnome deals 50% damage

Ted McPain
Deals 50% damage Deals 75% damage

Vinnie & Spike
Deals 50% damage

Voltar
Explosion deals 50% damage, drone shots deal 50% damage

Mine does 50% damage

Deals 50% damage

Yuri
Deals 50% damage

Deals 50% damage