Health

Health is the amount of damage a unit can take before dying. Each Awesomenaut has their own amount of health. Each section of the green (or red/blue, if you have colorblind mode on) health bar above the character's head represent 200 health points. Health can be increased by purchasing the Power Pills Turbo upgrade. Certain non-utility upgrades can also increase an Awesomenauts' health.

Since Patch 2.13, health also naturally increases by 5% per team level, capping at +76% health at level 20. This bonus is retroactive, meaning it will benefit players who were present since the start of a match, as well as late joiners. The numbers seen in parenthesis in the compare table below refer to this maxed health value.

Generic

 * Power Pills Turbo

Admiral Swiggins

 * Drop Anchor (Alien Sweetener) Anchor only.

Clunk

 * Vacuum Bite (Medical Pump) Upon successfully hitting enemies with bite, lost upon death.

Deadlift
Protective Pose (Bovinian Coat) Shield only.

Leon

 * Cloaking Skin (Extra Battery Pack) Clone only.

Skree

 * Totem Of Power (Closed Coffin) Totem only.

Sheriff Lonestar

 * Summon Hyper Bull (Super Breed 2.0) Bull only.

Voltar

 * Healbot (Energy Drink) Healbot only.