Derpl Zork/Tips & Tactics

Playing As:

 * Tapping the jump button slowly instead of holding it down allows Derpl to remain airborne for a longer period of time.
 * It is possible to drop down from glass platforms, even when you are in Siege Mode.
 * The Longcat upgrade for Derpl's cats allows Derpl to outrange Turrets with ease. This is only useful when something else is tanking the shots, however, as turrets are invincible when not firing.
 * Try to use your Grid Traps to block your enemies' paths or place them in areas they may go through, such as jump pad paths and hide areas.
 * Placing your Grid Traps high up is also helpful, as enemy 'Nauts such as Raelynn or Rocco can accidentally jump into them, due to their single jump.
 * Staying near your Grid Traps is usually a good idea: if an enemy is caught on one of them, Siege up and fire a nuke at them while firing your bullets for massive amounts of damage.
 * Getting the Empowered Grid upgrade makes this tactic even more effective, allowing you to deal more damage, enough to kill most 'Nauts.
 * Combining Super-powered Nuke and Combustion Lava Lamp can make it very hard for your enemies to escape from your Nuke, due to its high speed and large explosion radius.
 * Derpl can't be pushed while in Siege Mode.
 * You are immune to all forms of Crowd Control while in Siege Mode, except for Cocoon and Slowdowns.
 * It is possible to Siege up and charge your Nuke mid-air. This can give your enemies less time to escape the explosion.
 * Combining multiple defensive upgrades such as the Shields from Siege Mode and utility upgrades such as Med-i'-can and Power Pills Turbo can make Derpl extremely hard to kill while sieged.
 * Deployment Pads are extremely useful for escaping in a pinch while using Siege Mode, especially when fighting multiple enemy 'Nauts at once.
 * When facing a Raelynn, avoid entering Siege Mode on solid ground. She may easily trap you with her Timerift. Choose a glass platform instead, so you can drop down and escape her.

Playing With:

 * Use displacement and knockback to throw enemies on Derpl's traps.
 * If Derpl is sieged up, try and protect him as best as you can. It is very unlikely that he can flee as quickly as you can.
 * Like all tank characters, Derpl tends to do well when paired with 'nauts that have healing abilities.

Playing Against:

 * When facing a Derpl that uses cat shot upgrades, try and stay above him for as long as you can to take advantage of the cats' bullet drop effect.
 * Don't waste your crowd control effects while Derpl is on Siege Mode. He is immune to all forms of crowd control except for Cocoon and Slowdowns.
 * Derpl can be very difficult to approach while in Siege Mode. Consider waiting until he fires his Nuke before doing so.
 * If you must approach Derpl while he's sieged, try to get your team to help and approach him from different sides, so that his nuke hits less people. His siege shots are also unable to pierce, so hide behind droids if there are any available.
 * Consider using damage amplifying abilities to counter a Derpl who stacks a lot of defensive upgrades.
 * With the exception of Nuke's manual detonation, Derpl has no way of dealing damage to enemies that are using Reflection or Deflection effects.
 * Nuke has a very clear charge-up animation before launch. Run away from Derpl if you see it!
 * Grid Traps make a beeping sound while active. Use that sound to know if a trap is hidden inside a hide area before entering it.
 * Poke Derpl while he's sieged and save your crowd control effects for when he unsieges and tries to flee.
 * Think twice before chasing a Derpl, especially into a hide area or with a jump pad. You might be walking into a literal trap, followed by a nuke.