Patch 1.0 (1 August 2012)

New features

 * Added a Vsync setting

Character balance/fixes

 * Damage/heal numbers that pop out of characters are now correctly rounded. So 1.6 is now rounded to 2 instead of to 1. This has no gameplay impact, it only changes the numbers that pop up!
 * Derpl’s Nuke no longer requires ammo
 * Derpl’s damage absorbing shield now does not block against snare, stun and tongue any more
 * Fixed that teleporting could sometimes be interrupted at the very end, when the character was already visually gone
 * Lonestar now stands still very shortly while casting Bull, like on console, so that he doesn’t cast the Bull behind him while walking

General fixes: major fixes

 * Achievements cannot be gotten in the tutorial any more
 * Yoooo JOE! and Slimer’s Evil Twin Achievements can no longer be gained offline
 * Fixed crash when quitting the game during the “joining match” screen

General fixes: minor fixes

 * Fixed several cases where one player’s HUD would show up in the other player’s view in splitscreen
 * Fixed Coco Syphon Disruptor upgrade pricing.
 * Adjusted pricing for upgrades with multiple tiers vs. single tier upgrades.
 * Improved keyboard only control schemes
 * Fixed several text and stat bugs
 * If you open the control scheme menu during the first time in the tutorial, it is now now empty any more
 * Lowest volume setting is now lower
 * Various menu controls improvements (mouse and joystick)