Category:Level Editor Object

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Click here to return to the Map Editor main page.

At the bottom of this page you can find a list of Level Editor Objects. Each Level Object page contains informations and tricks related to the object itself.

Attributes common to multiples objects[edit | edit source]

All objects have specific attributes but there are objects sharing the same attributes. The attributes in the table below have the same function for every object that uses these.

Field Description Possible values Type
startPosition Determines the default location of the object Position ([ x ] [ y ])
endPosition The object will move between “startPosition” and “endPosition” in case “endPosition” is not equal to “startPosition”. If the object is affected by a button it will move to “endPosition” while the button is pressed Position ([ x ] [ y ])
position Determines the location of the object. Position ([ x ] [ y ])
animationDuration Determines the time an object needs to travel from “startPosition” to “endPosition” (only works if the object is not affected by a button) Number
size Determines the size of an object Size ([ width ] [ height ])
angle Determines the angle of the object. Can be changed using the "rotate" tool. Number
mirrorX Determines if the object is mirrored horizontally. This box is automatically ticked when you mirror your map with CTRL - ALT - M Yes / No
name The name of the object. Used to make the object react to buttons, turrets death, etc. Text
parallax Will make the object move slower and follow the camera -1 till 1 Number
depth With this you can put an object in the foreground or in the background. The higher the number the more in the foreground the texture is and vice versa Number
existIfArenaWallsEnabled Determines if the object will appear when arena walls are enabled (deathmatch mode) Yes / No
existIfArenaWallsDisabled Determines if the object will appear when arena walls are disabled (deathmatch mode) Yes / No
existIfSpawnGateEnabled Determines if the object will appear when spawn gate is enabled Yes / No
existIfSpawnGateDisabled Determines if the object will appear when spawn gate is disabled Yes / No
frozen Prevent an object to be selected in the editor. You can use the "Unfreeze" icon to make it selectable again. Yes / No
hidden Hide an element (the object will only be hidden in the editor). Will only make namedArea and textures invisible. Yes / No

Additional links[edit | edit source]