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This build is OUTDATED. This means you will have to improvise to make it work. Builds are outdated when Power Pills (or Free Pills) are included in the strategy. Free Pills have been removed from the game because players stacked the pills with Power Pills Turbo.

This build tries to make a versatile, and aggressive Coco build. This build works really well for me, that's why I wanted to share it with the rest of the community. If you do not agree with recommended loadout, feel free to pick whatever skills you might think are better for you, your play style, and/or better in general!

Recommended Loadout[ | ]

- Ball Lightning: Voltage Amplifier, Conducting Gel, Heavenly Fire

- Blaze: Silver Coating, Chuck's Board, Syphon Disruptor

- Shock: Static Gloves, Flexible Heat Sinks, Super Conductor

- Utility: Power Pills, Space Air Max, Piggy Bank

Other Picks:

Thunder Striker: This is a really good skill if you're going to hang a bit more on harassive side of Coco, and for getting enemies back towards you, but overall, the other skills Ball Lightning can get are a lot better aggressively. Only if neccessary, exchange for Conducting Gel.

Hoover Hands: In case you're having trouble with keeping your health up, this can be a really good skill. Only if neccessary, exchange for Super Conductor.

Purchase Order[ | ]

Launch: Piggy Bank -> Power Pills -> BL -> vAmp 1 (165 Gold)

First back: vAmp 2 -> Blaze -> cBoard 1 (490 Gold)

Second back: vAmp 3 -> hFire (455 Gold)

Finish up: SAM -> cBoard 2 -> sCoat 1+2 -> cGel -> sDis -> cBoard 3 -> sCoat 3 -> All Shock upgrades

Play Style and Tips[ | ]

The typical Coco build wants to either focus on Shock, or harrassing. Think Thunder Striker and Syphon Disruptor. I, on the other hand, think Coco has a really aggressive side to her, and wanted to make a build out of it.

You start off by getting Ball Lightning and one amp for it. This will allow you to do a medium amount of damage. Ball Lightning can also go through walls which makes it a good first skill on Ribbit IV and Sorona. During this period, you should never get too close to the action, and try to knock enemies towards yourself, and your team. If someone gets away on Ribbit IV, you can try to head in the jungle, and kill the unsuspecting enemy with Ball Lightning through the wall.

After your first recall, you should start getting more into action. You can gank by using Blaze, and getting the enemy to go inside of the Blaze for some extra damage. You can use Shock, but make sure your health doesn't go too low. You'll still want to keep a decent distance from the enemy, unless you have to Shock in order to kill. Use Ball Lightning whenever it's up, and try to use the knockback to make sure enemies don't get away, stay in your Blaze, and within a safe range.

After your second recall, your Ball Lightning will get a Blaze trail, and you should try to make the Ball go through the enemy. In other words, make the enemy come towards you whenever you can, and whenever it's safe to do so. Beware though, since some character specialize in making use of this kind of strategy. Froggy G and Clunk for example can easily kill you when they're in a pinch themselves.

After your SAM and Silver Coating upgrades, you can start doing a bit more assassin-style work. If enemies are low and retreating, you can easily go after them and finish them off.

If you get to the Shock upgrades, you can start doing a bit more damage with Shock, instead of sitting back and letting Ball Lightning do all the work. Hop into melee range a bit more often and do as much damage as you possibly can (which is a lot).

--Legendgreat 00:45, September 10, 2012 (UTC)