After a brief delay, Penny fires an aimable energy blast which slowly travels in a straight line, piercing everything (including terrain) on its path. Enemy units hit are dealt damage and are affected by an amplify damage debuff for 3.5 seconds. The damage and size of the energy pulse increase based on how many charges Penny has. Requires at least one charge to use. Consumes a maximum of 4 charges on use. This ability cannot damage structures but still goes through them.
This page was last edited on 6 August 2017, at 01:01.
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