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Energy Wall

Energy Walls are team-colored barriers that block enemy Awesomenauts from entering certain areas, such as the Solar Drill. The only way to get rid of Energy Walls is to destroy the enemy Turrets, which will remove the Energy Wall and allow enemies to go through.

Destroying all of the enemy Turrets in every map will allow enemy Awesomenauts to attack the Solar Drill from the back, as the Energy Wall protecting it will be gone.

An energy wall prevents the a team from entering the enemy base' shop/healing station. This energy wall can never be shut down. With the exception of the base, AI Station 205 is the only map with no energy walls.

Energy walls by map[ | ]

Note: This doesn't take base energy walls into consideration, since every map has them.

Ribbit IV[ | ]

Behind the outer turrets of the top lane. These allow a safer route in and out of the jungle area for allies, while denying opponents access to the area between the top turrets. It is deactivated after the outer top Turret is destroyed.

Sorona[ | ]

Behind each jungle area. These allow allies to access the jungle from the base and vice-versa, also creating a nice opportunity to drop in front of the top Turret (and possibly surprising enemies there). It is deactivated after the inner turret is destroyed, allowing enemies to enter the base from above.

Aiguillon[ | ]

Sets of three Energy Walls for each team. Two behind each outer turret and one protecting the middle lane entrance. These allow quick access to the middle jungle area as well as nearby hide areas for ambushes. The former are deactivated when their respective turrets (top and bottom) are destroyed, while taking out both inner turrets disables the latter.

AI Station 404[ | ]

On the side entrances to the jungle area. These provide a quick route into the jungle without having to rely on the anti-gravity field. Falls along with the outer turret, allowing enemies a new path to attack the remaining turrets from above.

Starstorm Station[ | ]

One behind each team's inner top turrets. These grant access to a creep area with one creep, a teleporter entrance and the area between the two bottom lane turrets. It is disabled the moment the inner top turret falls, exposing both bottom lane turrets (if they're still up) as well as the Solar Drill.

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