Scoop hurls a hammer made of ice towards the direction he's aiming at. The hammer flies in an arch, bounces off of terrain and enemy structures and pierces through units and glass platforms dealing damage and snaring them for a short period of time. The damage and snaring effect increase in power the longer the hammer travels before hitting the target. Targets cannot be hit twice by the same hammer.
This page was last edited on 17 March 2020, at 12:32.
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