Missiles [edit]
Slow-loading but very powerful: Clunks' missiles are very useful to get rid of obstructions when he just wants to blow up in someone's face.
Damage
120 (188.4) | 140 (219.8) | 180 (282.6)
Attack Speed
60
Range
9.4
Speed
8
Homing
0
Fragmenting Shells [edit]
140
Description:
Makes missiles do damage in an area upon hitting an enemy target.
Anti bugs, rodents and trucks.
Upgrade
Lv1
Explosive Size
+3.4
Free Flight Fins [edit]
165
Description:
Reduces cooldown on missile shot and increases missile speed.
Faster deploying, faster destroying.
Upgrade
Lv1
Cooldown
-14%
Speed
+30%
Double Missile [edit]
160
Description:
Increases the damage of all missiles.
Keep away from children and trigger happy Kremzons.
Upgrade
Lv1
Lv2
Damage
+12%
+24%
The Juggernaut "Fat Pete" [edit]
160
Description:
Adds a giant missile to your launch string.
Property of Earth's Liberation Front. Made in 2991
Upgrade
Lv1
4th Missile
Yes
Base damage
+100% of Missile #1
Improved Homing Sensor [edit]
60
Description:
Makes your missiles better at following enemies.
Pow! Right in the kisser.
Upgrade
Lv1
Homing
+380
Salvo Value Pack [edit]
280
Description:
Doubles the next shot missile after exploding or performing a vacuum bite.
WARNING!: Do not aim at eye(s) or face(s).
Upgrade
Lv1
Missiles
x2
Clunk shoots aimable, long-ranged, low attack speed missiles in a 3-missile launch chain. Each missile deals slightly more damage than the last. The chain doesn't require hitting an enemy to cycle to the next missile size, and doesn't reset if not firing.