Awesomenauts Wiki

Various[ | ]

  • The game now collects balancing metrics to help us do better balancing patches in the future. We only store aggregated anonymous data, so no private data or data-per-player is stored
  • Improved anti-cheat
  • Option for ”Allow join without invite” in Custom Games is now visible for clients (but not editable)
  • In the character select non-Starstorm owners can now properly see if Ted is selected by another player
  • Added botnames for Kickstarter backers (Thorium Tier and up)
  • Added Special Thanks to credits for Kickstarter backers (Gold Tier and up)
  • Added Very Awesome Thanks to credits for Kickstarter backers (Awesomantium Tier and up)
  • Added the instrumental version of the Awesomenauts theme song to the soundtrack DLC (karaoke GOGOGO!)
  • Fixed a couple of text errors in the menus

Various gameplay[ | ]

  • Fixed that the joystick crosshair for player 2 was also visible on the screen for player 1
  • The infamous “sliding bug” is fixed (This is the bug that in some cases nauts could drag other nauts, creeps and droids along with them.)
  • Fixed that for some characters (probably Voltar, Genji and Swiggins) downjump and jump would sometimes not work when standing on a platform that moves down.
  • Bots now take 20% less damage on every difficulty instead of an increasing percentage per difficulty.
  • Fixed an issue where Vinnie could tank the top turrets in Aiguillon without taking damage.
  • Killing a Solar boss now gives 500 hp instead of 2000 hp

Froggy G[ | ]

  • Fixed that dash would end instantly when standing on the floor dashing forward or slightly down on Linux
  • Whirlwind description now states movement instead of speed
  • Turbo Tape description now states movement instead of speed
  • Right Back At Ya! description now states “most projectiles” instead of “fire”
  • Thornfish now works with Viridian Eel Cartridges
  • Thornfish now works with Swirling Octopus Cartridges
  • Swirling Octopus Cartridges now increases the range of shots by 75%

Leon[ | ]

  • Fixed a health regeneration bug
  • It’s now possible to activate skills at any time while auto attacking melee
  • Tongue damage description now states correctly “x2”
  • Hungry sword lifesteal increased from 20% to 25%
  • Pinot noir now shows the correct amount of regen 100 instead of 300

Ayla[ | ]

  • Rubberband Ball description now states duration and life time
  • Jail food damage over time duration increased from 3s to 4s
  • Jail food first tick of damage over time is not applied on impact anymore
  • Explosive neckband price reduced from 260 to 220 Solar
  • Blowtorch price reduced from 190 to 175 Solar

Voltar[ | ]

  • Main attack now automatically recharges
  • Psychokinetic Repulsion and Twisted Nightmares now work better together
  • Psychokinetic Repulsion now only works on max charge
  • Healing Wave description now states the charging of the heal
  • Healing Wave description now states +3 healing to allied Awesomenauts on min heal
  • Healing Wave description now states the base solar/heal percentage
  • Suicide Drones now show the correct cooldown (4s)
  • Dreams of greed solar/heal reduced on heals from 10% to 5%
  • Base heal reduced to 1 min and 7 max with +2 to friendly ‘nauts
  • Twisted nightmares droid damage increased by 2
  • Twisted nightmares min damage reduced by 1
  • Twisted nightmares max damage reduced by 7
  • Weapon clip-on removed one stage (2 stages now)
  • Drones are smarter now and won't shoot, when they couldn’t hit anyways.
  • Drones now also explode when they reach their maximum range (previous animation was too big and not working at all)

Gnaw[ | ]

  • Amplify Damage now shows the correct damage to everyone
  • Weedlings now show their starting health and health regen
  • Rabbit teeth description now states movement instead of speed

Genji[ | ]

  • Stormdrum glitch where two clouds would spawn is now fixed
  • Main attack glitch where you would be able to hit 3 times is now also fixed
  • His character select description now states that he can hover after jumping
  • Jagra eggs, Heal effect when cocooning an enemy now only triggers after purchasing jagra eggs
  • Cocoon, Increased projectile speed and range
  • The last pieridae transformae description now states information on the hummingbird droid

Ted[ | ]

  • Reloadtime of shotgun increased from 1.7s to 2s
  • Shotgun shells cap reduced from 5 to 4
  • Shotgun shells now also reload during machine gun mode stance
  • Many bugs related to switching between weapons and using Stimpack in combination with Shotgun have been fixed
  • Airstrike and Stimpack descriptions now state when they are available
  • Shotgun description now states the base knockback
  • Machinegun base damage increased from 3 to 4
  • Stimpack's animation lenght reduced by 0.2 sec

Swiggins[ | ]

  • Collision size of Ink Shot bullets slightly increased
  • Magnetic Anchor description now shows the dps instead of the total damage
  • Ancient Octant price reduced from 240 to 160 Solar

Raelynn[ | ]

  • Denny’s Boots description now show the correct speed increase value and the out of combat value
  • Time Rift description now shows the attackspeed
  • Retro Spaceship description now states “slowing power +” instead of “slowing power”
  • Snipe description now states the arming time and knockback
  • Power pills turbo replaced by power pills light

Derpl[ | ]

  • CC immunity now activates directly when switching to siegemode and ends after having fully unsieged
  • Siegemode description now state the denonate on nuke and debuff immunity
  • Solid Fist Bullets description now state their homing value

Coco[ | ]

  • Power Gloves description now states ‘structure’ instead of ‘turret’ damage
  • Thunder Striker description now states the stun duration it provides
  • Wave Raiser description now states the cooldown increase
  • Power pills turbo replaced by power pills light

Yuri[ | ]

  • Fixed that on Linux, Mines would sometimes end up in a different position than on other platforms (this only happened very rarely)
  • Laser description now states the pulling effect on pickups
  • Laser description now states the charging time to next damage value
  • Space time continuity device cc immunity now only works for Yuri
  • Toaster timer time reduced from 4s to 3s
  • Flash forward price increased from 180 to 220 Solar

Vinnie & Spike[ | ]

  • Antique Machine Gun description now states radius instead of range
  • Godfish description now states the range in which it looks for wealthy enemies

Skolldir[ | ]

  • Iridium Blocks description now state damage over time instead of just damage
  • Flaming fist range reduced from 3 to 2
  • Homeless gnome damage reduced from 25 to 20
  • Electric hammer price increased from 180 to 220 Solar

Lonestar[ | ]

  • Missiles now deal damage in the same range as bullets with Booming Bullets upgrade
  • Booming Bullets description now state bullets as well as missiles in the description
  • Missiles description now state their homing value

Clunk[ | ]

  • Vacuum Bite description now states the range