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Awesomenauts Wiki
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Patch 2.6 Reloaded (28 August 2014)
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Patch 2.6 Reloaded (28 August 2014)
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==Design notes on Sentry== ''Basically Sentry is one of the strongest nauts in the game at the moment and he excels at being a tank, in our opinion his sustain was a bit too much with the lifesteal on tactical vest, that’s why we nerfed it a bit. Also the damage reduction shield of microfilm was a bit too much. The idea of Sentry was to make him tanky but his main survivability must come from his teleport beacon, which requires skill to time correctly instead of just plain health/shield/lifesteal. So we buffed the cooldown of beacon by 25%. We also reduced his main shot damage a bit with not so serious tank, he did a bit too much damage as well combined with his tankiness. The same reasoning goes behind the nerf on circuits of time. Lastly we did some changes to counter intellligence cross. Although we liked the original idea on paper, practically it felt clunky and gimmicky to detonate the mines. With the turrets being able to counter outranging we did some changes to long range attacks. Counter intelligence is one of them, but you will find other changes in the patchnotes, machine gun range, for instance got buffed for the same reason.'' ===[[Sentry X-58]]=== *Tactical vest, lifesteal reduced from 20% to 15% *Dog tags, attackspeed reduced from 20% to 15% per stage *Dog tags, price reduced from 190 to 170 solar *Not so serious tank, removed a stage *Not so serious tank, damage increased from 1 to 2 per stage *Not so serious tank, price increased from 145 to 180 Solar *Counter-Intelligence cross, removed the detonate, mines will now automatically start homing after time out *Counter-Intelligence cross, price reduced from 295 to 200 Solar *Counter intelligence cross, homing bullets now also deal aoe damage *Counter intelligence cross, homing bullets now also deal 50% damage to turrets *Counter intelligence cross, homing bullets will now fly to same direction as they are shot in, when no target is found *Circuits of Time, removed a stage *Teleport beacon, cooldown reduced from 20s to 15s *Microfilm, damage reduction reduced from 15% to 10% per stage *Microfilm, price reduced from 160 to 140 Solar per stage
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