Awesomenauts Wiki

Playing As:[ | ]

  • Charges can be gained by hitting enemies with Claw or by returning to the Shop area.
  • Always keep an eye on your charge count (see below) and plan accordingly. Your skills become more powerful if you spend more charges.



Playing With:[ | ]

  • Wait for Penny's Energy Pulse to land on enemies, so that you may benefit from its damage amplifying effect.
  • Coordinate with Penny so that when she pounces enemies into your team, you are ready to follow it up for a kill.
  • If you can spare it, let Penny get creeps and droids to replenish her charges.

Playing Against:[ | ]

  • You can tell if Penny has a ranged attack from Death Lens/Spiderbird Collector Badge ready: She'll be pointing her gun in her animation.
  • Use crowd control effects that affect movement to counter Penny's great speed and vertical mobility.
  • Be careful not to overextend against Penny and get knocked into the enemy team.
  • If affected by the amplify damage from Energy Pulse it may be better to stay a safer distance from your enemies until the debuff wears off.
  • The best moment to approach Penny is when she has no charges available, but beware as it is easy for her to regain them.
  • If you can bait Energy Pulse, Penny will lose a large portion of her damage, the amplify debuff and most/all her charges. Take advantage of the slight firing delay and slow speed of the projectile.