Penny dashes towards the aimed direction in a straight line, stopping upon hitting an enemy unit, terrain or reaching maximum range. Enemies around the impact point are knocked back and take damage. The range, knockback and damage of this ability increase based on how many charges Penny currently has. Requires at least one charge to use. Consumes a maximum of 4 charges on use.
This page was last edited on 6 August 2017, at 00:56.
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