Turrets are structures that are featured on every map, in numbers of either 3 (Sorona, AI Station 404) or 4 (Ribbit IV, Aiguillon). They protect the Solar Drill and fire bullets at high speeds if any enemy Awesomenauts or Creeps comes in its line of sight, prioritizing those that are closest to them. Destroying the enemy Turrets is the only way to reach the Solar Drill, thus making them the key to winning the match. Destroying a Turret grants your team 30 Solar each, and 50 Solar to the 'Naut that killed it (total of 80). If a Turret is destroyed by a Droid, it will grant 30 Solar to the Droid's team, and drop 50 Solar on the ground where the Turret was destroyed.
|Health: 1000 (1200 for back turrets)|
|Damage per Bullet: 4|
|Attack Speed: 400|
|Solar Bounty: 80, 30 for teammates|
- Sawblade Droids gain a health increase (indicated by a glowing shield effect) whenever they are in a turret's firing range.
- Many attacks do halved to Turrets, and some attacks don't damage them at all. For example, Lonestar's Dynamite does 10 damage instead of the usual 20 when it hits a Turret.
- The team that destroys an enemy turret will be rewarded with a Super Droid, which spawns at their base. This Droid has a large amount of HP and wields a rocket launcher.
List of attacks that do reduced damage to Turrets
(Nuke does halved damage, 25, 32, 40, and 47 respectively)
(Cats do halved damage, 4, 5, 6, 7, and 10 respectively.)
(Siege Mode bullets do halved damage, 5, 6, and 7 respectively.)
(Fat Cat does 10 damage instead of 20.)
(Missiles do halved damage)
(Placing a Weedling on top of a Turret will do halved damage. Weedling bullets do 3 damage (4 and 5 with each stage of Corrosive Spores respectively.)